My Singing Monsters

my-singing-monsters forgejo

Notes

Board 1
Project Page 1
  • My Singing Monsters project-my-singing-monsters

    Vision

    A cute, collectible monster game for Lucas's kid — pick a favorite monster, place it on an island, watch it sing and earn coins. Web-playable at https://my-singing-monsters.tail5b443a.ts.net with Keycloak auth so multiple players can have their own saves. Built in Godot 4, deployed on pal-e-platform.

    User Stories

    TODO: Create user story notes as the game design solidifies.

    Key Story Note Role Success Metric
    monster-pick TBD Player Player can browse and select a favorite monster from 15+ choices
    auth TBD Player Player logs in with username/password, progress persists across sessions

    Architecture

    TODO: Create architecture diagram notes.

    • Domain Model: arch-domain-my-singing-monsters (TBD)
    • Data Flow: arch-dataflow-my-singing-monsters (TBD)
    • Deployment: arch-deployment-my-singing-monsters (TBD)

    Key decisions:

    • Godot 4.4 with GDScript, mobile renderer, portrait mode (1080x1920)
    • Web export (WASM) served by nginx with COOP/COEP headers
    • Keycloak OIDC for auth (existing platform infra)
    • Auth at nginx layer (OAuth2 proxy) vs in-game UI — TBD

    Board

    See board-my-singing-monsters

    Status

    • Deployed: Basic island scene with 5 placeholder monsters, coin system, tap-to-collect
    • Live URL: my-singing-monsters.tail5b443a.ts.net
    • CI/CD: Woodpecker → Kaniko → Harbor → ArgoCD pipeline working
    • Next: Keycloak auth, monster picker screen, expanded roster with better art

    Milestones

    • 2026-05-29: First deployment — basic island scene live on Tailscale Funnel

    Repos

    Repo Platform Role Status
    ldraney/my-singing-monsters Forgejo Game source (Godot project) Active
    ldraney/pal-e-deployments Forgejo Kustomize overlay (overlays/my-singing-monsters/prod) Deployed
    ldraney/pal-e-services Forgejo Terraform (Harbor, ArgoCD, namespace, funnel) Provisioned