My Singing Monsters
Notes
Board 1
-
My Singing Monsters
board-my-singing-monstersNo content
Project Page 1
-
My Singing Monsters
project-my-singing-monstersVision
A cute, collectible monster game for Lucas's kid — pick a favorite monster, place it on an island, watch it sing and earn coins. Web-playable at
https://my-singing-monsters.tail5b443a.ts.netwith Keycloak auth so multiple players can have their own saves. Built in Godot 4, deployed on pal-e-platform.User Stories
TODO: Create user story notes as the game design solidifies.
Key Story Note Role Success Metric monster-pick TBD Player Player can browse and select a favorite monster from 15+ choices auth TBD Player Player logs in with username/password, progress persists across sessions Architecture
TODO: Create architecture diagram notes.
- Domain Model:
arch-domain-my-singing-monsters(TBD) - Data Flow:
arch-dataflow-my-singing-monsters(TBD) - Deployment:
arch-deployment-my-singing-monsters(TBD)
Key decisions:
- Godot 4.4 with GDScript, mobile renderer, portrait mode (1080x1920)
- Web export (WASM) served by nginx with COOP/COEP headers
- Keycloak OIDC for auth (existing platform infra)
- Auth at nginx layer (OAuth2 proxy) vs in-game UI — TBD
Board
See
board-my-singing-monstersStatus
- Deployed: Basic island scene with 5 placeholder monsters, coin system, tap-to-collect
- Live URL: my-singing-monsters.tail5b443a.ts.net
- CI/CD: Woodpecker → Kaniko → Harbor → ArgoCD pipeline working
- Next: Keycloak auth, monster picker screen, expanded roster with better art
Milestones
- 2026-05-29: First deployment — basic island scene live on Tailscale Funnel
Repos
Repo Platform Role Status ldraney/my-singing-monsters Forgejo Game source (Godot project) Active ldraney/pal-e-deployments Forgejo Kustomize overlay (overlays/my-singing-monsters/prod) Deployed ldraney/pal-e-services Forgejo Terraform (Harbor, ArgoCD, namespace, funnel) Provisioned - Domain Model: