My Singing Monsters

project-my-singing-monsters Project Page

active project-page

Vision

A cute, collectible monster game for Lucas's kid — pick a favorite monster, place it on an island, watch it sing and earn coins. Web-playable at https://my-singing-monsters.tail5b443a.ts.net with Keycloak auth so multiple players can have their own saves. Built in Godot 4, deployed on pal-e-platform.

User Stories

TODO: Create user story notes as the game design solidifies.
Key Story Note Role Success Metric
monster-pick TBD Player Player can browse and select a favorite monster from 15+ choices
auth TBD Player Player logs in with username/password, progress persists across sessions

Architecture

TODO: Create architecture diagram notes.
  • Domain Model: arch-domain-my-singing-monsters (TBD)
  • Data Flow: arch-dataflow-my-singing-monsters (TBD)
  • Deployment: arch-deployment-my-singing-monsters (TBD)
Key decisions:
  • Godot 4.4 with GDScript, mobile renderer, portrait mode (1080x1920)
  • Web export (WASM) served by nginx with COOP/COEP headers
  • Keycloak OIDC for auth (existing platform infra)
  • Auth at nginx layer (OAuth2 proxy) vs in-game UI — TBD

Board

See board-my-singing-monsters

Status

  • Deployed: Basic island scene with 5 placeholder monsters, coin system, tap-to-collect
  • Live URL: my-singing-monsters.tail5b443a.ts.net
  • CI/CD: Woodpecker → Kaniko → Harbor → ArgoCD pipeline working
  • Next: Keycloak auth, monster picker screen, expanded roster with better art

Milestones

  • 2026-05-29: First deployment — basic island scene live on Tailscale Funnel

Repos

Repo Platform Role Status
<a href="https://forgejo.tail5b443a.ts.net/ldraney/my-singing-monsters">ldraney/my-singing-monsters</a> Forgejo Game source (Godot project) Active
ldraney/pal-e-deployments Forgejo Kustomize overlay (overlays/my-singing-monsters/prod) Deployed
ldraney/pal-e-services Forgejo Terraform (Harbor, ArgoCD, namespace, funnel) Provisioned