Validation: Game status UI + email receipts

validation-13-2026-04-04 Doc

validation partial

Verdict: PARTIAL

Ticket

Issue #13 — Game status page with progress tracker, result banners, and 5-second polling. Board item #799.

Environment

Vite dev server at https://playme2k-dev.tail5b443a.ts.net. Database not wired in dev overlay.

Checks

# Criterion How Verified Result Evidence
1 /game/[id] route exists Filesystem check PASS src/routes/game/[id]/+page.svelte (317 lines) and +page.server.ts (93 lines) present.
2 Page server load function Code review PASS Validates game ID (parseInt, NaN check). Loads game, verifies session ownership (challenger_id matches twitchId). Fetches challenger, payment, payout in parallel via Promise.all. Serializes dates to ISO strings.
3 Progress tracker UI (5 steps) Code review PASS buildSteps() creates 5 steps: Payment Confirmed, Added to Queue, Game In Progress, Game Result, Payout. Each step has label, desc, time, and state (completed/active/pending). State derived from game.status progression.
4 Result banners for terminal states Code review PASS Win banner shows trophy icon, "You Won!", pot amount, payout processing message. Lose banner shows "Marcus Wins" with "run it back" message. Cancelled state handled separately.
5 5-second auto-polling Code review PASS onMount sets setInterval(invalidateAll, 5000) for non-terminal states. Cleared on terminal state or component destroy. Visual polling indicator with animated dot.
6 Status alerts per game state Code review PASS getAlert() returns type+icon+message for: pending (warning), paid (info), queued (info), playing (warning+gamepad), won (success+trophy), lost (null), cancelled (warning).
7 Payout status descriptions Code review PASS getPayoutDesc() handles: lost ("No payout"), cancelled ("Refund"), pending, onboarding ("Complete Stripe Connect setup"), initiated ("2-3 business days"), completed (amount), failed ("contact support").
8 Match card with VS layout Code review PASS Marcus (Host) VS Challenger with avatar initials, username, role labels. Pot amount displayed.
9 /game/1 renders in browser Playwright navigate FAIL (expected) 500 Internal Error. Root cause: DATABASE_URL not configured — db.ts throws "DATABASE_URL environment variable is required". Also requires authenticated session (locals.session) for ownership check.
10 Test file exists Filesystem check PASS src/routes/game/[id]/__tests__/page-server.test.ts present
11 Email receipt module Filesystem check PASS src/lib/email.ts and src/lib/__tests__/email.test.ts present

Regression Check

Game page error is isolated — landing page at / continues to load correctly. No regression.

Discovered Issues

No code bugs. Game status page requires: (1) DATABASE_URL configured, (2) authenticated session (Keycloak login), (3) valid game record in DB. All blocked by infra dependencies tracked in issue #21.