Plan: Pal-E World Server Launch
Vision
Pal-E World — a Palworld server with a real player economy, unhackable security, and no ceiling on growth. RuneScape-style guilds, manufacturing, trading, wars, and governance running on self-hosted infrastructure. Security is the product. Trust is the currency.
Projects & Repos Touched
| Project/Repo | Platform | Role in this plan |
|---|---|---|
| forgejo_admin/palworld-server | Forgejo | Primary — server config, Terraform, mods (migrated from GitHub 2026-03-08) |
| forgejo_admin/pal-e-world-site (planned) | Forgejo | Svelte landing page — vision, signup, SEO. Standard service onboarding. |
| pal-e-platform | Forgejo | Host infrastructure (archbox k3s cluster) |
| pal-e-services | Forgejo | Landing page onboarding via var.services (Phase 3) |
Context
This is the first plan for Pal-E World. The Palworld dedicated server already exists — deployed to k3s via OpenTofu Helm chart, with game client streaming (GPU + Sunshine/Moonlight). Repo migrated from GitHub to Forgejo on 2026-03-08.
Research completed 2026-03-08 confirmed:
- Palworld runs on UE5, modded via UE4SS (community framework, mature and widely used)
- Dedicated server is free, runs on Linux, Docker containers available (palworld-server-docker)
- Archbox meets hardware requirements (4+ cores, 16GB+ RAM, SSD)
- Lua mods can hook game functions: chat, pal systems, custom logic. Economy systems are buildable
- Base limit mods already exist (Unlimited Bases). World settings are fully configurable
- Steam handles player auth (SteamID64). One account = one player enforced by Steam
- No existing open source alternative — Palworld modding is the fastest path to playable
What's already done:
- [x] Vision documented in pal-e-docs (project-pal-e-world)
- [x] Open letter HTML created (palworld-vision.html)
- [x] Modding research complete — UE4SS, Lua, PalSchema, server hosting all viable
- [x] Palworld server deployed to k3s (Helm chart, PVC, RCON, auto-restart)
- [x] Game client streaming deployed (xorg + pulseaudio + sunshine + steam)
- [x] Repo migrated from GitHub to Forgejo
- [ ] Server verified running / brought back up
- [ ] Mods installed
- [ ] Landing page live
Previous Plan
None — first plan for this project.
Depends On
None. Archbox is already running. k3s cluster operational. palworld-server Helm chart already deployed.
Decisions Made
| Decision | Rationale |
|---|---|
| Migrated palworld-server from GitHub to Forgejo | All active work on Forgejo. DORA tracking, Forgejo issues, Woodpecker CI, sprint boards. GitHub kept as archive remote. |
| Self-host on archbox via k3s (existing deployment) | Already deployed and proven. Free, full control, proves the self-hosted model. Uses thijsvanloef/palworld-server-docker Helm chart. |
| Platform-level deployment (not ArgoCD service) | Uses upstream Helm chart, not a custom image. Same pattern as Forgejo, Grafana. Own Terraform state. |
| UE4SS + Lua for modding | Only viable modding framework for Palworld. Supports server-side mods, function hooking, custom logic. Active community. |
| Svelte for landing page via standard service onboarding | Lucas's choice. Custom SvelteKit app fits var.services pattern (Woodpecker → Harbor → ArgoCD). Will eventually integrate login/auth. |
| Play first, mod second | Get Lucas and James playing immediately. Modding pipeline is Phase 2. Economy mods are Phase 4. Don't over-engineer before playing. |
| Steam auth sufficient for MVP | SteamID64 is unique, one-account-one-player enforced by Steam. Custom auth deferred. |
| Server name: Pal-E World | Brand name. Will be used for DNS, landing page, and server identity. |
Phases
Phase 1: Verify & Configure Server
Slug:
Goal: Verify existing Palworld server is running on k3s. Configure server name to "Pal-E World", tune settings for fun co-op. Lucas and James playing tonight.
Owner: Dev agent
Repo: forgejo_admin/palworld-server
Forgejo Issue: TBD (created when phase starts)
phase-2026-03-08-1-server-verifyGoal: Verify existing Palworld server is running on k3s. Configure server name to "Pal-E World", tune settings for fun co-op. Lucas and James playing tonight.
Owner: Dev agent
Repo: forgejo_admin/palworld-server
Forgejo Issue: TBD (created when phase starts)
Steps:
- Check
kubectl get pods -n palworld— verify server pod is running - If down,
cd terraform && tofu apply -var-file=k3s.tfvarsto bring it back up - Update server name to "Pal-E World" in tfvars
- Tune PalWorldSettings.ini — increase base limits, worker pal limits, adjust difficulty for co-op with a 6-year-old
- Verify RCON access works
- Verify connection via Tailscale IP on UDP 8211
- Update README with Pal-E World branding and connection instructions
Deliverables: (on completion)
Phase 2: Modding Pipeline
Slug:
Goal: Install UE4SS and key mods on the server — unlimited bases, better world settings, quality of life.
Owner: Dev agent
Repo: forgejo_admin/palworld-server
Forgejo Issue: TBD
phase-2026-03-08-2-modding-pipelineGoal: Install UE4SS and key mods on the server — unlimited bases, better world settings, quality of life.
Owner: Dev agent
Repo: forgejo_admin/palworld-server
Forgejo Issue: TBD
Steps:
- Install UE4SS framework on the dedicated server container
- Install and configure mods:
- Document mod installation process in repo README
- Test that mods work on Linux dedicated server (some are Windows-only — verify compatibility)
- Create a mod list manifest (mods.json or similar) for tracking installed mods and versions
Deliverables: (on completion)
Phase 3: Landing Page
Slug:
Goal: Ship a Svelte landing page that sells the vision and collects email signups. Onboarded as standard service via pal-e-services.
Owner: Dev agent
Repo: forgejo_admin/pal-e-world-site
Forgejo Issue: TBD
phase-2026-03-08-3-landing-pageGoal: Ship a Svelte landing page that sells the vision and collects email signups. Onboarded as standard service via pal-e-services.
Owner: Dev agent
Repo: forgejo_admin/pal-e-world-site
Forgejo Issue: TBD
Steps:
- Create
pal-e-world-siterepo on Forgejo - Scaffold SvelteKit app with Dockerfile and Woodpecker CI pipeline
- Build landing page sections from the vision doc:
- Email signup form — collect email, store in DB (or simple file/API for MVP)
- SEO basics: meta tags, Open Graph, structured data
- Onboard via pal-e-services: add to var.services (Harbor project, ArgoCD app, Tailscale funnel)
- Deploy and verify public access
Deliverables: (on completion)
Phase 4: Economy Mod POC
Slug:
Goal: Build a proof-of-concept Lua mod that adds basic trading and guild economy to the Palworld server.
Owner: Dev agent
Repo: forgejo_admin/palworld-server
Forgejo Issue: TBD
phase-2026-03-08-4-economy-modGoal: Build a proof-of-concept Lua mod that adds basic trading and guild economy to the Palworld server.
Owner: Dev agent
Repo: forgejo_admin/palworld-server
Forgejo Issue: TBD
Steps:
- Set up Lua mod development environment with UE4SS
- Build POC features:
- Server-side persistence — save economy state across restarts
- Test with 2+ players on the server
- Document the mod API for future extension (missions, bounties, wars)
Deliverables: (on completion)
Key Files
| Phase | File | Repo | Change |
|---|---|---|---|
| 1 | terraform/k3s.tfvars | palworld-server | Server name, settings |
| 1 | README.md | palworld-server | Pal-E World branding, connection instructions |
| 2 | mods/ | palworld-server | UE4SS + mod files |
| 3 | src/routes/+page.svelte | pal-e-world-site | Landing page |
| 3 | terraform/services.tfvars | pal-e-services | Add pal-e-world-site to var.services |
| 4 | mods/PalEconomy/main.lua | palworld-server | Economy mod entry point |
Verification
- [ ] Phase 1: Lucas and James can connect to the server and play together
- [ ] Phase 2: Server runs with unlimited bases mod active, no crashes
- [ ] Phase 3: Landing page loads at pal-e-world domain, email signup works, deployed via ArgoCD
- [ ] Phase 4: Two players can trade items via chat commands on the server
Next Plan Seeds
- Prayers system mod — in-game appeals channel, community voting, harassment reporting
- Guild wars mod — territory claiming, resource wars, alliance systems
- Trust rating system — server security scoring, public dashboard
- Multi-server federation — economy bridges between trusted servers
- Auth integration — pal-e-auth for landing page login, linking Steam accounts to web accounts
- Interplanetary expansion — research what's needed for new worlds (likely requires standalone game or deep UE5 modding)
- GPU pricing model — if offering cloud gaming, cost model to cover GPU compute. Terraform + AWS/Hetzner for scaling nodes in k8s
Related
project-pal-e-world— project page with full vision and core conceptsproject-pal-e-platform— host infrastructure (archbox, k3s, Tailscale)project-pal-e-services— service onboarding (ArgoCD, var.services)service-onboarding-sop— how to add a new service to pal-e-servicespalworld-vision.html— open letter to Pocketpair and community